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The unit couldn’t be there. The experience could.

A walkable VR showroom that put POWR2's full product line in front of prospects, including the MAX that couldn't be on the floor.

3DMotionVR

Role

Design, 3D, and Unity build

Assets

Modeled and textured in Substance and Blender

Platform

Unity, hosted on Spatial.io

Access

VR headset, desktop browser, and mobile

Year

2025

Built for

Tradeshows

A tradeshow booth gives you a few minutes and a few square feet to make a complex product land. So I built POWR2 a second booth with no limits: a VR space you could step into from a headset and explore the entire product line, in the places it actually works.

The Challenge

Logistically could not bring the flagship MAX unit to a tradeshow.

That year the booth had a single XPRO unit, the VR, and a few video screens. POWR2’s product line value shows up in context: on a construction site, at a festival, carrying a site through the day. None of that fits on a tradeshow floor.

The challenge was to let visitors stand next to the full lineup, including the MAX, and see how all of it is used, from a single VR headset.

The Insight

If you cannot bring the product to the person, bring the person to the product. Build the places the units work, let people walk through them, letting the scale and the use cases explain themselves.

The Solution

A virtual showroom you could walk through.

  1. A showroom, and two real-world applications

    A main showroom holds four units, PRO, XPRO, MAX, and XPRO Plus, with signage and video overviews. From there, visitors jump to a construction site, where a crane and office trailers run on a MAX and XPRO units, or to a concert stage powered by a field of XPRO units and solar.

  2. Built end-to-end, solo

    Units modeled and textured in Substance and Blender, then the whole world built and made interactive in Unity. Hosted on Spatial.io, a platform I already knew from building a VR space for a podcast.

  3. Interactive, and everywhere at once

    Interactive signage, video overviews, and data panels throughout, running on a VR headset at the booth, plus desktop and mobile, so anyone could join whether or not they had goggles on.

Interactive data panels throughout, including the festival setup modeled on POWR2's real deployment: solar-charged XPRO units that powered Billie Eilish's Lollapalooza main stage.
Interactive data panels throughout, including the festival setup modeled on POWR2's real deployment: solar-charged XPRO units that powered Billie Eilish's Lollapalooza main stage.
P2VR in action at the 2025 ARA Show: Michael Larsen of The Rental Journal podcast explores the virtual job site in the headset while the booth follows along on screen.
P2VR in action at the 2025 ARA Show: Michael Larsen of The Rental Journal podcast explores the virtual job site in the headset while the booth follows along on screen.

The Result

A booth people lined up for.

4Units, one virtual showroom
3Real-world environments to explore
1MAX you could stand next to, virtually
  • Let visitors experience the full product line, including the MAX that wasn't on the floor, and see each unit in a real setting.
  • A genuine draw at the booth: people lined up to put the headset on, and spectators could watch the experience on a screen.
  • Reusable across shows and channels: the same world ran on a headset, in a browser, and on mobile.

Work with Kevin

Let’s make something worth remembering.

Open to creative leadership roles and select freelance, based in the New York City metro area.

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